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Divinity original sin 2 talents warlord
Divinity original sin 2 talents warlord




divinity original sin 2 talents warlord

Not an efficient combo to use, but its fun.Īlso, fun fact, since damage travels from the Shackles caster to the target, its possible to find enemies with 90% resistance to an element, shackle them, then friendly fire a teammate that casts shackles on them to kill an enemy with an element they're resistant to just for fun. It can even crit you and them for more damage. Since you hurt yourself with Reactive Armor, its possible to double the damage by being shackled to the enemy and hitting them and yourself with the attack. Use them alongside Shackles of Pain to deal massive damage to an enemy. I'd recommend Reactive armor and Bone Cage spells as well. Melee magic isn't the most effecient thing ever, but It can be a fun RP build. Originally posted by Chaoslink:Sounds like a decent enough idea. This is built around recruiting Fane and not starting with him, but since you can recruit him before level 2 it makes building him easier. Torturer, Hothead, and Executioner are also some solid choices. Talents: Elemental Affinity, Living Armor, Opportunist, and Savage Sortilege. One human bowman with 2 in poly (for invis), 2 in hydro for cryo stasis and 3 in necro (for on the edge) 1 summon for incarnate with everything else in damage skills.

divinity original sin 2 talents warlord

Ambidextrous - Reduces the cost of using grenades and scrolls by 1AP if your. Warfare: Battering Ram, Battle Stomp, and Whirlwind Lvl2) - Grants 1 additional Combat Ability Point and 1 extra Civil Ability Point. Necromancer: Blood Sucker (just because Inquisitor starts with it) Mosquito Swarm, Shackles Of Pain, and Silencing Stare. Planned skills are Geomancer: Contaminate, Fortify, Fossil Strike, Poison Dart, Corrosive Touch, Oily Carapace, Turn To Oil, Impalement, Poison Wave, Earthquake, Corrosive Spray, and Pyroclastic Eruption. Planned playstyle is to rush in and poison everything with contaminate and then destroy the physical armor, with high geomancer fortify will give lots of physical armor allowing the use of int armor in this build (in theory), Savage Sortilege takes your critical chance and gives it to your spells, potentially empowering the damage you can do as a spellcaster. The plan for this build is to go pure int and max out geomancer, weapon is a staff so he can still use warfare skills, a point in polymorph would also work, letting you use Turn To Oil and Oily Carapace combo, that and bull rush is good on all melee builds. Top 5 Best Talents for Cleric: Savage Sortilege - Most of the time your mace might not be needed but you might still want to put points into Single Handed for the increased chance of a critical hit. The starting skills Inquisitor has is fine for starting this build out.

divinity original sin 2 talents warlord

Started with Fane as a Inquisitor, than at reaching level 2 i gave him a point in geomancer, Thought of this build after looking at corrosive touch and spray.






Divinity original sin 2 talents warlord